The final APC passed one more turn, but again resumed forward motion to complete the mission. Then, I moved away from the path and immediately one APC resumed motion, the other two following the next round. I wiped the OpFor and gave it one more round of sitting pretty. The APCs did nothing, they could not advance due to my blocking and even took a hit or two. Once the first one hit the Exfil Point, it triggered the enemy forces, I moved to full on blocking the path to the LZ and chose to fight from there. However, the next turn they would resume pathing like normal. I can report that for some rounds, one or two APCs would pass their turn. I did my best to be a dick to the APCs and blocked their road at every opportunity. So, I used the debug options to load up that exact mission, sadly the map I picked wasn't exactly the one in your screenshot going by the extraction zone. Wanted to ensure you guys knew it could happen and didn't know where else to report. It was a standard escort mission on a Tundra map with lots of cliffs and a windy road carved out of the side of the mountain. I was able to move a mech through the area so movement was possible. The last APC would not take a turn nor budge from its location. Dropship landed and three of the four APC were recorded but mission went on for 50+ turns (after which I gave up). All threatening units were destroyed without a single shot on any convoy members. At some point, one APC went off the road into a "ditch" on the side of the mountain. Please explain your issue is in as much detail as possible.Įscort mission, convoy goes from point A to point B over river and through mountain pass. The best way to test is make an alliance an see if the faction FP pops up, if it does then everything is working as intended.Escort Mission Won't End Because APC goes "Off Track" The only way to remove an FP from circulation is to finish it.Įdit: If you have finished the other FPs then it's completely optional and not blocking any content. So if you completed the other FPs but refuse to complete the one in question then it's as if you only have 1 card left in your "deck" and will continually draw that card everytime it cycles. If you don't complete them they get reshuffled into the "deck" of available FPs. Apparently the game didn't recognise that I actually assisted them rather than working against them, and the event was linked to the Flattened Earth FP. Just had an event happen where I was shot and injured by the same people who I assisted to escape. Originally posted by RandomCarnage:I considered that, but why would it persist over multiple expiration timers? If you didn't want to do it, why doesn't it simply go away once the timer expires, or for that matter, when I actively refused to accept it after talking to the Liao rep? If it is a bug, it needs to be fixed, as it breaks the entire expansion for flashpoints. Forcing you to take a contract you don't want by breaking the entire flashpoint mechanic until one mission gets accepted is just lame. Without going into any detail as I don't want to spoil it for anyone, the only way to preserve my original goal of not wanting to do the mission is to accept it then break the contract which puts my rep with Liao in the toilet as you might imagine. So, I accept the mission to try clear it out and hopefully allow new flashpoints to appear again. It's like the game was forcing me through this mission that I didn't want to do. I left it there for 3 cycles of it expiring and being refreshed, and no new flashpoints came up. When the acceptance timer ran out, it simply refreshed and stayed active, same mission, same system. The problem started when the flashpoint remained. It was a political assassination mission that I simply didn't want to do, and the intro dialouge gave the option to refuse the mission - which I did. It's a flashpoint mission that appeared in the Cavalor system for the Capellan faction. ![]() I'm not sure if this is broken, or designed to force us into a story line we don't want to do.
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