Slot 4: unlocked at level 2050, cost* x.xxexx. Slot 3: unlocked at level 1265, cost* x.xxexx. Slot 2: unlocked at level 625, cost* x.xxexx. Slot 1: unlocked at level 70, cost* x.xxexx. Life Transference – Level 130 Ability Miria increases the health of all other Champions by 1% of her max health for each Soul Cage stack she has, stacking additively.ĭanse Macabre – Level 190 Ultimate Attack Each time a Champion with a ranged base attack attacks, there is a 5% chance per stack of Reach that their base attack cooldown is instantly reset. For each clone summoned in the current area, the effect of Mage of High Sorcery is increased by 100%, stacking multiplicatively. Her stash of clones are regenerated when the party changes areas. This does not reduce the number of Soul Cage stacks she has. If Miria is defeated, a clone immediately appears and takes her place at full health. Independent Miria increases the attack bonus of Mage of High Sorcery by 25% for each Unaffiliated Champion in the formation, stacking multiplicatively.Ĭlone – Level 100 Ability Miria maintains a stash of clones in her Inner Sanctum with a count equal to her Soul Cage stacks. Intellectual Miria increases the attack bonus of Mage of High Sorcery by 25% for each Champion with an INT score of 15+ in the formation, stacking multiplicatively. Specialization Choice – Level 80 Methodical Miria increases the attack bonus of Mage of High Sorcery by 25% for each Lawful Champion in the formation, stacking multiplicatively. Miria increases the damage bonus of Mage of High Sorcery by 25% for each Soul Cage stack she has, stacking multiplicatively. Her maximum number of Soul Cage stacks is 1 for every 20 areas completed in the current adventure, rounded up. Soul Cage – Level 60 Ability When an enemy is defeated, Miria can capture its soul and gain a Soul Cage stack. When a Champion in that column takes damage, the Zombie Bodyguard takes 90% of the damage instead, while the original target takes the remaining 10%. Zombie Bodyguards – Level 30 Ability While Miria is alive, a Zombie Bodyguard that shares hit points with Miria appears in front of each Champion in the front-most column of the formation. Idle Champions of the Forgotten Realms is a RPG game in the Dungeons & Dragons series. Mage of High Sorcery – Level 10 Ability Miria increases the damage of all adjacent Champions by 100%. Ray of Sickness – Base Attack Miria fires an energy ray at the nearest enemy, dealing one hit of magical damage and the target's damage is reduced by 50% for 6 seconds. Miria escaped Soth’s trap at the cost of the flesh and muscle of her right arm. After passing the Test of High Sorcery, she briefly allied with Lord Soth until he tried to turn Miria into an undead creature subservient to his will. Idle Champions has been actively developed since launching in 2017, releasing new campaigns each year, exciting new Champions every month, and new in-game features frequently.Born under an ill-omen of the Dark Moon, Nuitari, Miria had an unhappy childhood that caused her to flee her homeland and seek tutelage in advanced magical arts beyond Elven lands. Venture to Icewind Dale, Chult, Barovia, the Nine Hells of Baator, and more! Journey throughout the Sword Coast and beyond, visiting cities like Waterdeep, Neverwinter, and Baldur's Gate. Master each Champion's formation abilities to complete adventures based on official Dungeons & Dragons books like Wild Beyond the Witchlight, Waterdeep: Dragon Heist, Baldur's Gate: Descent into Avernus, and Curse of Strahd. Unlock Champions from across the Dungeons & Dragons multiverse including fan-favorites from novels, adventures, and live streams like Force Grey: Lost City of Omu, Acquisitions Incorporated, Black Dice Society, and The Oxventurers Guild.
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